The player, Jerome, navigates 2D spaces collecting floating crystals with various effects
Jerome can create pairs of portals on objects, which he can go through such that his exiting momentum relative to the second portal is the same as the entry momentum relative to the first
When portals are created, time slows down to make the gameplay easier and smoother
There are 8 levels, each with both instructive and mocking comments
Two Player Jumping Game
This is a simple copy of the game Doodle Jump, made in Unity
2 players can play simultaneously, bouncing off of various types of tiles
The game can be infinite, but the first player to fall out of the screen loses and ends the game
Players can move side to side and can be rotated by colliding with tiles and the other player
Mushroom Vaporization
Created in Blender, inspired by a hatred for mushrooms
A strange animation of a collection of mushrooms being destroyed by an enormous, articulated laser
The laser is rigged with inverse kinematics, and the animation is keyframed smoothly
Entrapption Contraption Renders
The robot my team made for the FTC CENTERSTAGE season
Mostly shiny, metal parts and matte 3D prints
The first animation is a close-up tour of the outside of the robot; the second is a simulation of a barrage game elements, 'pixels', falling around the robot
The falling pixels are a physics simulation with a multitude rigid objects falling and colliding
Leviathan Renders
The robot my team made for the FTC Into The Deep season
Variety of materials and textures from different manufacturing processes represented
Fluid and rigidbody simulations involved as well as depth of field keyframing
Deconstructing Cubes
A 3D platformer-like game with no gameplay other than 3D motion with gravity; no particular goal
When a cube comes in contact with the capsule, it breaks apart into eight cubes of half the side length and slightly different hue
Interesting recursive patterns arise when the player falls deep into a large cube
SuperSimon
Made in Replit using HTML, CSS, and JavaScript
A memory game in which a three by three array of colorful tiles are lit up in an increasingly long chain and the player's goal is to sequentially memorize the longest possible chain
Delay between example tiles can be adjusted with a slider
Points are awarded for each successful tile press and high scores are stored
Chocolate Donut
An initial animation made in Blender alongside a tutorial
Textured and shaded donut with chocolate icing and sprinkles rotates non-linearly around the frame
3D Fractals
A simulation in Unity that builds fractals out of shapes and recursive patterns
Spheres generated on the same points on previous iterations' spheres create polyhedra with faces resembling Sierpiński triangles